Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 09, 2005, 01:23 AM // 01:23   #1
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Advertisement

Disable Ads
Default Idea, Every man for himself PVP battleground

Im suggesting a brand new fun form of pvp, battleground pvp.

A wide open field where 20+ players have 10 minutes to just duke it out and kill whoever they want.

No DP and instant respawn, i think thatd be muy fun

thoughts
Nizzim is offline   Reply With Quote
Old Aug 09, 2005, 01:32 AM // 01:32   #2
Krytan Explorer
 
Arcanis Imperium's Avatar
 
Join Date: May 2005
Guild: nova
Profession: Me/E
Default

your talking about a last man standing mode. Not a bad idea, but I think the warriors would probably be at disadvantage there. Most people would team up to take out the warriors first, then it'd be come a Caster fight.
Arcanis Imperium is offline   Reply With Quote
Old Aug 09, 2005, 01:39 AM // 01:39   #3
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default



The game's balanced for teamwork. Where would this leave monks who usually play support, and such other classes? Without teams of at least 4, this idea will never fly.
__________________
Weezer_Blue is offline   Reply With Quote
Old Aug 09, 2005, 02:07 AM // 02:07   #4
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

monks wouldnt have to play, i hate when people think that every mode should be for every class
Nizzim is offline   Reply With Quote
Old Aug 09, 2005, 02:10 AM // 02:10   #5
Desert Nomad
 
Tactical-Dillusions's Avatar
 
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
Default

I thoroughly support this idea. Maybe my ranger would come out of his box.
Tactical-Dillusions is offline   Reply With Quote
Old Aug 09, 2005, 02:12 AM // 02:12   #6
Frost Gate Guardian
 
Join Date: Jul 2005
Guild: ANZ
Default

Quote:
Originally Posted by Weezer_Blue


The game's balanced for teamwork. Where would this leave monks who usually play support, and such other classes? Without teams of at least 4, this idea will never fly.
Teamwork in general is good, but sacrifice fun to force team work is bad.
KelvinC is offline   Reply With Quote
Old Aug 09, 2005, 02:13 AM // 02:13   #7
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

Quote:
Originally Posted by Nizzim
monks wouldnt have to play, i hate when people think that every mode should be for every class
Cool. Lets make an area where Mesmers and Necros suck.

... Oh, Wait. It's called PvE.
__________________
Weezer_Blue is offline   Reply With Quote
Old Aug 09, 2005, 02:15 AM // 02:15   #8
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

ok?

i can make taht area, i have the power of the sun
Nizzim is offline   Reply With Quote
Old Aug 09, 2005, 02:18 AM // 02:18   #9
aB-
Wilds Pathfinder
 
aB-'s Avatar
 
Join Date: Jun 2005
Default

I personally think it is a bad idea. As stated, a monks would be at a disadvantage, as well as other builds that are meant to handle groups. How would you like it if there were sections of the game were warriors were useless, or rangers were useless, and so on.

In addition, it would be a luck and persuasion contest. Be the lucky person to not get attacked, and the lucky person to get the last hit on a person. Persuade others to attack the targets you choose. No one character can completely dominate others, as they are all essentially equal.
aB- is offline   Reply With Quote
Old Aug 09, 2005, 02:30 AM // 02:30   #10
Krytan Explorer
 
Arcanis Imperium's Avatar
 
Join Date: May 2005
Guild: nova
Profession: Me/E
Default

Quote:
Originally Posted by Nizzim
monks wouldnt have to play, i hate when people think that every mode should be for every class
Yeah, doesnt that suck when everyone is allowed to play with their favorite character?
Arcanis Imperium is offline   Reply With Quote
Old Aug 09, 2005, 02:39 AM // 02:39   #11
Wilds Pathfinder
 
Rogmar's Avatar
 
Join Date: May 2005
Profession: W/
Default

or you could divide the area into 6 sections for each respective class
Rogmar is offline   Reply With Quote
Old Aug 09, 2005, 02:42 AM // 02:42   #12
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

youd respawn instantly, itd be a free for all for ever itd be awesome
Nizzim is offline   Reply With Quote
Old Aug 09, 2005, 02:43 AM // 02:43   #13
Frost Gate Guardian
 
Ensabah Nur's Avatar
 
Join Date: Jul 2005
Location: State of Confusion
Guild: Army Of Apocalypse (AOA)
Profession: R/Mo
Default

I think it's a great idea, for those that wish to participate, just as PvP/GvG & PvE is for those that wish to participate. If you don't wish to participate, don't what's it matter to you ? Let me reiterate if this isn't something your into, then let others that are be into it, it's not a "BAD IDEA" just because YOU don't like it. Too many GW players get this whole issue of "Everyone should play the way I play". Well news, we're all different and all have our own preferances. "live and let live" - Paul Mcartney

The following was my suggestion in another forum when an Open Map Area for all out fighting was the OP's Idea:

Might I make this suggestion:

Instead of a Town/Outpost with however many players can be crammed in there. I suggest an Arena similar to the ones we have now where 16(current max players per arena) or maybe up to 20 players all pay an entry fee(say umm $50 or $100 gold) Then fight it out King of the Hill/Last Man Standing/Winner Take All style. Last Player to SURVIVE wins the pot,gets fame points etc. Maybe even have a Ladder for it? (No Drops)(Once you're dead you're ejected or lay there and watch the rest of the battle{make that players choice})

Also from same thread when disputed:

"Once "people" start "living" in a world those "people" start to "mold" that world to their liking." - Ensabah Nur

In other words, if many people like a suggestion/idea, Anet deems it feasable with little to no negative affect on the other types/styles of play/players and gives Anet the ability to please a portion of the buying consumer, Then why not?
Oh and before some of you give me the , "But GW was designed/based on the teamwork concept" let me point to the above quote and add this from the same thread:

A) The whole concept of this type of battle is to get away from the "TEAMWORK" concept(As I stated above there is a desire for this,OBVIOUSLY)
B) We're the ones PAYING for it,it's our world therefore we can ATTEMPT to guide it.

"Although I may disapprove of what you say, I will defend to the death your right to say it'' Attributed to Voltaire. arigatou
Ensabah Nur is offline   Reply With Quote
Old Aug 09, 2005, 05:34 AM // 05:34   #14
Academy Page
 
slasc's Avatar
 
Join Date: May 2005
Guild: [MSSB] My Sister's Stinky Box
Profession: R/Mo
Default

I think we need some ways to PvP as either teams or solo in an open area with random or preselected opponents (per our choosing. not just one combination of those possibilities)

The PvP in this game gets an A+ when it comes to balance and skill involved to PvP.

The PvP in this game gets an F- for PvP options in setting up matches or open PvP (note : there IS no open PvP. while the game would recieve an F for the lack of this alone, it essentially would also recieve an F for the lack of options in setting up matches. So...maybe a double F would be more appropiate)
slasc is offline   Reply With Quote
Old Aug 09, 2005, 05:48 AM // 05:48   #15
aB-
Wilds Pathfinder
 
aB-'s Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Ensabah Nur
I think it's a great idea, for those that wish to participate, just as PvP/GvG & PvE is for those that wish to participate. If you don't wish to participate, don't what's it matter to you ?
In fact, it DOES affect me. ANet would have to spend time to implement this, time that could be spent on more important issues.

Since you don't have to participate, you wouldn't mind adding an area with a large TV that you can sit and watch stuff on, or a large car wash where you can clean your characters for a fee. Then maybe we should add a place where the world spins very fast constantly so it is a struggle to walk in one direction, but you wouldn't mind because it doesn't affect you.
aB- is offline   Reply With Quote
Old Aug 09, 2005, 06:02 AM // 06:02   #16
Ascalonian Squire
 
Join Date: Jul 2005
Guild: Kuh Five
Profession: R/E
Default Man I'm sick of this

People on this forum are always declaring "bad idea" for some reason or another. If you don't like the idea of a battleground don't play there. Some people would like to get a break from the teamwork once in a while, I myself would like to see a 1v1 arena.

"In fact, it DOES affect me. ANet would have to spend time to implement this, time that could be spent on more important issues."

More important in your opinion. Who died and made you king? This kind of thinking is stupid and selfish. As ever, Anet will implement what they want to. More pvp options, including a battleground or a 1v1 arena or something else we haven't even heard of, would be good candidates for expansion content. I seriously doubt whether it would be very difficult to implement, say, a casual 1v1 arena or a 16v16 arena; I'd think a battleground would take less time than a new area to develop.

(Disclaimer: IANAGWC -- I am not a Guild Wars coder, but I have worked on games like this before.)

Last edited by jon__; Aug 09, 2005 at 06:11 AM // 06:11..
jon__ is offline   Reply With Quote
Old Aug 09, 2005, 06:08 AM // 06:08   #17
Ascalonian Squire
 
dog13000's Avatar
 
Join Date: May 2005
Location: Illinois
Profession: W/Mo
Default

...and the elimentilist squishes the poor herd of W/Mo's beating up on each other with his storms of fire
dog13000 is offline   Reply With Quote
Old Aug 09, 2005, 06:22 AM // 06:22   #18
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by Nizzim
monks wouldnt have to play, i hate when people think that every mode should be for every class
I was under the assumption that the ToPK was meant for every class. I have to reject the invites with zeal when I go there with my w/mo.
Racthoh is offline   Reply With Quote
Old Aug 09, 2005, 08:45 AM // 08:45   #19
Krytan Explorer
 
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
Default

The solution for this suggestion is simple.

We already have 6 x 8 player maps in certain Tombs maps.

Why not have big deathmatch arenas with really large and varied maps, with 12 x 4 players? And a full set of henchies to choose from.

So you can get 12 teams of 4 duking it out on maps that have a mix of open plains, narrow corridors, etc, sometime free for all, sometimes team vs team in some corner of the map etc. And people who want to play alone can bring 3 henchies in. Or not, they can join by themselves if they want, I guess.
Rieselle is offline   Reply With Quote
Old Aug 09, 2005, 10:18 AM // 10:18   #20
Frost Gate Guardian
 
Ensabah Nur's Avatar
 
Join Date: Jul 2005
Location: State of Confusion
Guild: Army Of Apocalypse (AOA)
Profession: R/Mo
Default

[QUOTE=aB-]In fact, it DOES affect me. ANet would have to spend time to implement this, time that could be spent on more important issues.
QUOTE]

Quote:
Originally Posted by jon__
More important in your opinion. Who died and made you king? This kind of thinking is stupid and selfish.
Arigatou Jon, you said it all with this simple statement.

Last edited by Ensabah Nur; Aug 09, 2005 at 10:22 AM // 10:22..
Ensabah Nur is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Is it a good idea or a bad idea to use PvE chars to do PvP? Big Fat Duck Sardelac Sanitarium 12 May 17, 2009 02:49 AM // 02:49
Original Idea that is not a NERF, what an idea! kungfumonkey2 Sardelac Sanitarium 21 Nov 10, 2005 03:39 PM // 15:39
Naprius Sardelac Sanitarium 12 Sep 23, 2005 11:02 AM // 11:02
DJ Josh Questions & Answers 19 Sep 03, 2005 11:57 PM // 23:57
NiknudStunod Sardelac Sanitarium 0 Apr 30, 2005 08:48 AM // 08:48


All times are GMT. The time now is 03:39 AM // 03:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("